Monday, 13 October 2008
audiotuts has a basic intro tutorial to FMOD. FMOD is an audio middleware application that allows you to design and create interactive audio environments and audio engines for particular events within a game (such as gunshots).
The tutorial takes you through creating a simple system that places one of three specified sounds for a gunshot. It covers all of the basic settings (and their meanings) that you need to worry about to setup a simple system like this one.
Labels: game audio